Closed azain47 closed 6 years ago
Okay, I've looked through the script and I think I was wrong. When I first asked you about it, the ForceMode was set to Force instead of Acceleration which kind of started the oscillation. I then tried to damp it and then it worked because the ForceMode was set to Acceleration then. It was all a misconception that the suspension cant bear vehicles upto that mass , and I think the change in calculation of force by mass is maybe caused by the Script Execution Order. Well, Anyway, you might close or delete this pull request
I'll just close the pull request, thanks for contributing anyways. Maybe in the future I'll take a look at changing the mass in play mode.
Changes on Line No. 150 and Line No. 282 to Line No. 294 . Changed travelVel variable from Local to Global (private) (Line 150) Some basic Damping Math (Line No. 282 to Line No. 294)