Closed V1TA5 closed 1 year ago
Hiding games with no mods will prevent them from getting some.
I'd just like to point out, yet again, that showing Balsa (for years?) did not result in it getting even a single mod uploaded. Kitbash Model Club (FKA Balsa) simply doesn't have a modding community. There is no one to attract to the site.
https://steamcommunity.com/app/977920/workshop/
By contrast, https://spacedock.info/kerbal-space-program-2 started filling up within days of its announcement on the forum, and is currently up to 64 mods. There doesn't seem to be any trouble with onboarding a new modding community if it actually exists.
It might be a valid discussion if we want to offer support for balsa. Hiding any new game will defeat the purpose of adding it at all. So either show it or remove/deactivate it.
Hiding any new game will defeat the purpose of adding it at all.
Not at all.
It sounds like you're assuming that the front page game list is the primary way new modding communities would find out their game is supported. This doesn't make sense, because those users would have no reason to visit https://spacedock.info/ in the first place to see it. In practice, that game's SpaceDock contact person would log in to their forum or chat app or whatever and make an announcement with a link, then users would make an account and upload their mods, selecting the game from the dropdown. This is how it worked for KSP2 and JNO. And as soon as one user uploads one mod, the whole discussion becomes moot because the game will appear on the front page.
Fixed in #492
Hiding games with no mods will prevent them from getting some. Solution: Beautify the mod overview page. Instead of empty sections have a centered text with the rocket out of the box icon in SD clue that reads something along the lines of "This Game has no mods yet. Be the first to upload one!"