Kade-github / BombRushRadio

A Bomb Rush Cyberfunk mod that lets you add custom music into the game!
Mozilla Public License 2.0
29 stars 3 forks source link

the mod is not working for me #44

Open acrinews opened 6 months ago

acrinews commented 6 months ago

my game is in version 1.0.19735 here the log output:

[Message: BepInEx] BepInEx 5.4.21.0 - Bomb Rush Cyberfunk (15/03/2024 16:42:25) [Info : BepInEx] Running under Unity v2021.3.27.13254651 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0] [Info : BepInEx] 1 patcher plugin loaded [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 6 plugins to load [Info : BepInEx] Loading [GimmeMyBoost 1.0.0] [Info :GimmeMyBoost] GimmeMyBoost has been loaded! [Info : BepInEx] Loading [MovementPlus 2.0.0] [Info :MovementPlus] MovementPlus has been loaded! [Info : BepInEx] Loading [CrewBoom 3.2.5] [Message: CrewBoom] CrewBoom v3.2.5 starting... [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'OldPETER FUNKY_character') is missing! [Message:CrewBoom Database] Loading "PETER FUNKY"... [Info :CrewBoom Database] GUID: b86df633-dbe6-4cf2-adf8-1dcbc21827bb [Message: CrewBoom] Loaded all available characters! [Info : BepInEx] Loading [BRCToilet 1.0.0] [Info : BepInEx] Loading [Bomb Rush Radio! 1.6] [Info :Bomb Rush Radio!] [BRR] Loading songs... [Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Reptile.MusicPlayer and name RefreshMusicQueueForStage and parameters [Error : Unity Log] ArgumentException: Undefined target method for patch method static void BombRushRadio.MusicPlayer_Patches_RefreshMusicQueueForStage::Prefix(Reptile.MusicPlayer instance, Reptile.ChapterMusic chapterMusic, Reptile.MusicTrack trackToPlay, Reptile.Stage stage) Stack trace: HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) Rethrow as HarmonyException: Patching exception in method null HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.b11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.PatchAll () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) BombRushRadio.BombRushRadio.Awake () (at :0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Application:.cctor() DG.Tweening.DOTween:Init(Nullable1, Nullable1, Nullable`1) Reptile.Bootstrap:InitializeDoTween() Reptile.Bootstrap:Awake()

[Info : BepInEx] Loading [Bomb Rush SFX! 1.1.1.0] [Info :Bomb Rush SFX!] [BRSFX] Patched... [Message: BepInEx] Chainloader startup complete [Info :Bomb Rush Radio!] [BRR] TOTAL SONGS LOADED: 0 [Info :Bomb Rush Radio!] [BRR] Bomb Rush Radio has been loaded! [Info : Unity Log] Core.Awake(): Version: 1.0.19735 [Info : Unity Log] Core.Awake(): Initial quality setting: High [Info : Unity Log] Core.Awake(): Initial resolution: 1920 x 1080 @ 60Hz [Info : Unity Log] Core.Awake(): Initial language: Portuguese [Info : Unity Log] Core.Awake(): Platform data loaded: WindowsPlatformData [Info :Bomb Rush SFX!] [BRSFX] Loading SFX... [Info :Bomb Rush SFX!] [BRSFX] Loading SFXCollections into the game... [Info :Bomb Rush SFX!] [BRSFX] Bomb Rush SFX has been loaded! [Message:CrewBoom Saves] Loaded custom character save slot 0

i have no idea what's causing the issue, i installed everything right and my custom songs are in the Songs folder please help

acrinews commented 6 months ago

@Kade-github @ActualMandM @PrincessMtH @LunaCapra can someone help me please

ActualMandM commented 6 months ago

Purchase the game.

acrinews commented 6 months ago

@ActualMandM what do you mean? (sorry i dont speak english very well) i have the game but the mod doesn't work

acrinews commented 6 months ago

UPDATE!! i updated the version of the game and now the mod works, thx!!