Closed blurymind closed 6 years ago
Just an extra note: I disabled the version check that the plugin doesin this commit- as a temporary fix for the steam version bug, reported here: https://github.com/KageDesu/Alpha-ABS/issues/3
Ok, I re-enabled version check and updated my rpg maker project folder
Thanks. I'm not very good with GitHub now, so I will not make the Merge a Pull request. Just copy the code and paste in the new build.
of the event which is running the ABS activate plugin command
So instead of writing manually a different name for each enemy npc like this: ABS activate EV001 ABS activate EV002 ... if the user simply writes 'ABS activate' without supplying a name, the plugin will automatically assign the name to the event that is calling the activation- it can activate itself
-- also add information of what version of rpg maker is running to one of the error messages