Issue: Bonus damage modifier pulled onto trade recipients character in the dice rolls but not as an effect.
Steps to reproduce:
Create a weapon on character 1 (I created a scimitar that does 1d6 + @mod damager)
Create a second item on character 1 that provides the active effect of bonus damage on equip (In this case I created a weapon that can be equipped or unequipped to give all melee weapons an additional +d4 damage, this means on character 1 the damage roll is 1d6 +@mod +1d4)
With the damage modifier equipped, trade the weapon to character 2 (Character 2 now holds a scimitar that shows it does 1d6 + @mod damage, no active effects copied over)
Rolling an attack on character two shows the damage roll as 1d6 + @mod + 1d4 - 1d4, the d4's are rolled seperately meaning negative damage is possible or breaking the weapons damage limits. Because the active effect pulled across is a melee damage bonus effect, this applies to all melee weapons and does not go even if the scimitar is deleted.
Its such a niche case that I think its probably not fixable, but just want to make you aware.
Issue: Bonus damage modifier pulled onto trade recipients character in the dice rolls but not as an effect.
Steps to reproduce:
Its such a niche case that I think its probably not fixable, but just want to make you aware.