Open koheiwatabe opened 1 year ago
CSA already has some changes planned to its roster, and will be getting about 3 new generals once their portraits are finished. However, CSA has something of an unique twist on its roster - it is divided between two groups, defecting officers, and Red Guards commanders.
The Red Guard Commander essentially represents that - they are not generals at first, but rather notable militia commanders, and their rising through the ranks is represented by their levelling up to eventually compete with the actual trained officers. The trait is there to both indicate who they are, and to make using them instead of the officers an attractive choice.
As for the focus, it won't be changed. CSA's entire army tree is based around the idea that its army starts off weaker than the others, but will eventually surpass all the other factions and become nigh-unstoppable. Being a later focus, European Military Schools is one of the main "turn the tide" foci.
CSA already has some changes planned to its roster, and will be getting about 3 new generals once their portraits are finished. However, CSA has something of an unique twist on its roster - it is divided between two groups, defecting officers, and Red Guards commanders. The Red Guard Commander essentially represents that - they are not generals at first, but rather notable militia commanders, and their rising through the ranks is represented by their levelling up to eventually compete with the actual trained officers. The trait is there to both indicate who they are, and to make using them instead of the officers an attractive choice.
Firstly the red guard commanders are all referred to as generals in their leader descriptions, so that should be updated. Secondly, I understand the dynamic the red guard commanders are supposed to have in relation to the defecting officers, but why should their lack of experience outside of commanding militias be purely beneficial? The Militia Officer trait along with the small bonuses they recieve to recovery rate and equipment capture are all already very strong incentives to choose them over the defecting officers, as most of the continental army consists of militias. If you consider a -10% leader experience gain penalty too harsh, then it could be something that could be removed as the civil war progresses, perhaps through the European Military Schools focus. Replacing said trait with 'Revoluntionary Officer Training' or something similar, which would be a buffed/exisiting version of Red Guard Commander.
Also I'm disappointed that you ignored my argument concerning the ages of the exisiting CSA roster, it is imo the biggest issue with the CSA right now. It is the argument that I based much of this suggestion around, and it took a significant amount of time to research other canidates who would both be equally appropriate and have the benefit of seniority
As for the focus, it won't be changed. CSA's entire army tree is based around the idea that its army starts off weaker than the others, but will eventually surpass all the other factions and become nigh-unstoppable. Being a later focus, European Military Schools is one of the main "turn the tide" foci.
The reasoning behind this focus is good, but I still dont believe it needs to be as strong as it is currently. My main issue is that it overstacks skill points. For generals like maurice rose when combined with bonus skill points provided by the officer corps spirits, you could easily have a general with 7-9 extra skill points then normal by the end of the war. 300 xp for a unit leader is still a large amount for generals lvl 2 and beyond, as you only need 500 xp to go from lvl 2 to 3, and 1000 to go from lvl 3 to 4. Perhaps 500 xp would be more reasonable?
HOI4 version: 1.12.11 Kaiserreich version: 0.24.2
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