2D Top-down game played in a dark arena, you can only see what's illuminated by your flashlight in front of you (2D ray tracing for cool lighting effects). Game revolves around 'killing' other players by shining your light on them, but there could be many game modes:
Simple Team Deathmatch/FFA - shine your light on another player for a given duration (1s or so) to kill them, they respawn elsewhere and the game continues
Some kind of tag game, some players are 'it' and have to shined their light on other players to tag them, whoever's 'it' at the end of the game loses. Perhaps the players that are not 'it' can see more to be able to avoid the taggers but move slower.
Paint the arena your light color - like Splatoon, shining your light on the walls of the arena paints them that colour. Whoever paints the most wins
Arenas should probably be quite maze-y (tank game esque) to enable some good chase gameplay, need ways to evade someone and sneak up behind them to get the advantage
2D ray tracing isn't too computationally expensive and could lead to quite cool effects, various reflective/refractive surfaces could be used to affect the spread of the flashlight in different ways.
Submitted by Haz
2D Top-down game played in a dark arena, you can only see what's illuminated by your flashlight in front of you (2D ray tracing for cool lighting effects). Game revolves around 'killing' other players by shining your light on them, but there could be many game modes: Simple Team Deathmatch/FFA - shine your light on another player for a given duration (1s or so) to kill them, they respawn elsewhere and the game continues Some kind of tag game, some players are 'it' and have to shined their light on other players to tag them, whoever's 'it' at the end of the game loses. Perhaps the players that are not 'it' can see more to be able to avoid the taggers but move slower. Paint the arena your light color - like Splatoon, shining your light on the walls of the arena paints them that colour. Whoever paints the most wins Arenas should probably be quite maze-y (tank game esque) to enable some good chase gameplay, need ways to evade someone and sneak up behind them to get the advantage
2D ray tracing isn't too computationally expensive and could lead to quite cool effects, various reflective/refractive surfaces could be used to affect the spread of the flashlight in different ways.