/// Invoked when Level Data has Updated (This includes level change / seed change)
public static event Action<ActiveExpedition, ExpeditionInTierData> OnLevelDataUpdated;
/// Invoked when Level has Selected
public static event Action<eRundownTier, int, ExpeditionInTierData> OnLevelSelected;
/// Invoked when LevelBuild has started
public static event Action OnBuildStart;
/// Invoked when LevelBuild has finished
public static event Action OnBuildDone;
/// Invoked when Enter the level (Player is able to move)
public static event Action OnEnterLevel;
/// Invoked when Level has Cleaned up
public static event Action OnLevelCleanup;
Open up often used LevelEvents