Turn-based tactical wargame inspired by Advance Wars. Built in C++ with SFML.
Line of Command has a totally custom graphic set with new sound effects, images, and interface.
A variety of new units have been introduced. Additionally, the air combat system has been changed to make aircraft less persistant, but more difficult to stop or shoot down.
An exciting new campaign features battles across Redonia, a land divided amongst warring factions.
By pitting two computer players against each other in many battles and analyzing the results, Line of Command's BattleLab function can showcase the opportunities and pitfalls of various computer strategies.
Copyright 2022, Supercontinent Software Ltd. You may not redistribute this software without prior consent of Supercontinent Software.
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