Kenan2000 / BL9

A huge content mod for Cataclysm Dark Days Ahead greatly inspired by Resident Evil series by Capcom along with Half Life series as well - more than 175 new overmaps, new guns, unique melee weapons, dangerous monsters to fight, elaborate biomes and structures to explore, roaming patrols to fight and a quite interesting lore with NPCs
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undefined flag 'FIRE_20' #8

Closed linonetwo closed 3 years ago

linonetwo commented 3 years ago
DEBUG    : itype 'BL9_sprayer_mk3' uses undefined flag 'FIRE_20'. Please add corresponding 'json_flag' entry to json.

 FUNCTION : auto Item_factory::finalize_post(itype &)::(anonymous class)::operator()(const flag_id &) const
 FILE     : src/item_factory.cpp
 LINE     : 501
 DEBUG    : itype 'BL9_sprayer_mk2' uses undefined flag 'FIRE_20'. Please add corresponding 'json_flag' entry to json.

 FUNCTION : auto Item_factory::finalize_post(itype &)::(anonymous class)::operator()(const flag_id &) const
 FILE     : src/item_factory.cpp
 LINE     : 501
 DEBUG    : itype 'BL9_sprayer' uses undefined flag 'FIRE_20'. Please add corresponding 'json_flag' entry to json.

 FUNCTION : auto Item_factory::finalize_post(itype &)::(anonymous class)::operator()(const flag_id &) const
 FILE     : src/item_factory.cpp
 LINE     : 501
 DEBUG    : itype 'aux_flamer_diesel' uses undefined flag 'FIRE_50'. Please add corresponding 'json_flag' entry to json.

 FUNCTION : auto Item_factory::finalize_post(itype &)::(anonymous class)::operator()(const flag_id &) const
 FILE     : src/item_factory.cpp
 LINE     : 501
 DEBUG    : itype 'surv_battery_rifle' uses undefined flag 'FIRE_100'. Please add corresponding 'json_flag' entry to json.

 FUNCTION : auto Item_factory::finalize_post(itype &)::(anonymous class)::operator()(const flag_id &) const
 FILE     : src/item_factory.cpp
 LINE     : 501

Related https://github.com/Noctifer-de-Mortem/nocts_cata_mod/issues/237

linonetwo commented 3 years ago

While upgrade from Cataclysm-DDA experimental build #11328 to #11336

Kenan2000 commented 3 years ago

@linonetwo Thanks for this, just published an update that fixes this both in BL9 https://github.com/Kenan2000/BL9/commit/5306d579d2f392e252ba87f9bb11197228d401e0 , and in the Modpack https://github.com/Kenan2000/CDDA-Kenan-Modpack/commit/3c965a248d5940bc6b8f890d2be5f243b0f29b99 , did not know of the updated format, so thank you for this once again, mate :-)