KenzieMac130 / ogre-procedural

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Texture generation performance #136

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
It seems that the setRed, setBlue... and all the controls inside are killing 
performance in texture generation. 
A simple "Cell" generator in 1024^2 resolution can take more than one second to 
generate...
The renewal of Unit_Test will come with performance reporting, which will make 
things easier to know if an implementation decision has had an influence on 
performance or not.

Original issue reported on code.google.com by michael.broutin@gmail.com on 17 Dec 2012 at 9:33