It seems that the setRed, setBlue... and all the controls inside are killing
performance in texture generation.
A simple "Cell" generator in 1024^2 resolution can take more than one second to
generate...
The renewal of Unit_Test will come with performance reporting, which will make
things easier to know if an implementation decision has had an influence on
performance or not.
Original issue reported on code.google.com by michael.broutin@gmail.com on 17 Dec 2012 at 9:33
Original issue reported on code.google.com by
michael.broutin@gmail.com
on 17 Dec 2012 at 9:33