Closed ghost closed 7 years ago
Walking bosses like Hellknight and Rake, they don't move or move very slowly and does not kill any player.
This seem to happen on every map and I can confirm the maps I have tested, I have the .nav file and the navmesh plugin.
However, bosses like Slender work properly.
Is there something I could do to fix this?
Thanks.
EDIT: I'm using Sourcepawn Navmesh 1.0.4 and Slender Fortress 1.0.0
EDIT #2: L 01/28/2017 - 12:23:42: [SM] Call stack trace: L 01/28/2017 - 12:23:42: [SM] [0] GetNativeCellRef L 01/28/2017 - 12:23:42: [SM] [1] Line 3095, C:\Users\Benoist\Desktop\sf2 compiler 1.7+\addons\sourcemod\scripting\navmesh.sp::Native_NavMeshBuildPath L 01/28/2017 - 12:23:42: [SM] [3] NavMesh_BuildPath L 01/28/2017 - 12:23:42: [SM] [4] Line 1564, sf2/npc/npc_chaser.sp::Timer_SlenderChaseBossThink
Reinstalling fixed it.
Walking bosses like Hellknight and Rake, they don't move or move very slowly and does not kill any player.
This seem to happen on every map and I can confirm the maps I have tested, I have the .nav file and the navmesh plugin.
However, bosses like Slender work properly.
Is there something I could do to fix this?
Thanks.
EDIT: I'm using Sourcepawn Navmesh 1.0.4 and Slender Fortress 1.0.0
EDIT #2: L 01/28/2017 - 12:23:42: [SM] Call stack trace: L 01/28/2017 - 12:23:42: [SM] [0] GetNativeCellRef L 01/28/2017 - 12:23:42: [SM] [1] Line 3095, C:\Users\Benoist\Desktop\sf2 compiler 1.7+\addons\sourcemod\scripting\navmesh.sp::Native_NavMeshBuildPath L 01/28/2017 - 12:23:42: [SM] [3] NavMesh_BuildPath L 01/28/2017 - 12:23:42: [SM] [4] Line 1564, sf2/npc/npc_chaser.sp::Timer_SlenderChaseBossThink