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Kerr1291
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EnemyRandomizer
Enemy Randomizer mod for Hollow Knight
MIT License
12
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14
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EnemySizeChanger always toggled on
#39
Raspberr3
opened
1 week ago
0
Segmentation fault on game startup
#38
raxod502
opened
10 months ago
0
enemy hp
#37
Ostap00
opened
1 year ago
1
Error on updating
#36
RC-Fandom
closed
1 year ago
1
Build menus only once per UIManager lifecycle
#35
TheMulhima
closed
1 year ago
0
Make sure extra buttons in dont get added to modmenu
#34
TheMulhima
closed
1 year ago
0
Use BetterMenus to create the ModMenu
#33
TheMulhima
closed
1 year ago
0
Work for a pirate game ?
#32
Pierre83300
closed
1 year ago
1
lifeblood bug screenshots
#31
Kerr1291
closed
1 year ago
5
seed/custom seed option gone from in-game menu
#30
Kerr1291
closed
6 years ago
0
Softlock: Arena battle before the zote saving area in deepnest (investigate)
#29
Kerr1291
closed
6 years ago
0
add white palace servant bugs to the rando rotation
#28
Kerr1291
closed
6 years ago
0
enemy not randomized: scene: Crossroads_05 enemies: Climber 1, Climber 2, Crawler (2)
#27
Kerr1291
closed
6 years ago
0
aspid mother not randomizing because "Spawner" is in the name... remove the exception for this
#26
Kerr1291
closed
6 years ago
0
add currently loaded seed/settings info into some kind of debug header since there's no way to tell what settings you're on
#25
Kerr1291
closed
1 year ago
0
randomizer replacement logic can get stuck in an infinite loop if no type match exists
#24
Kerr1291
closed
6 years ago
0
"Shade Sibling" is not in any enemy type lists...
#23
Kerr1291
closed
6 years ago
0
Crash: Room that leads to broken vessel and down to mawleks
#22
fifty-six
closed
6 years ago
1
enemy not randomized: a lesser mawlek down by pale ore fight
#21
Kerr1291
closed
6 years ago
0
softlock: the small malwerks that guard the pale ore near the tram and the abyss
#20
Kerr1291
closed
6 years ago
0
config menu does not behave properly if used during gameplay
#19
Kerr1291
closed
1 year ago
0
enemy not randomized: javlin flyers in the spike elevator path down to abyss
#18
Kerr1291
closed
6 years ago
0
softlock: end of path of pain, the 2 knights need to not be randomized....
#17
Kerr1291
closed
6 years ago
0
crash: crystal peak room with the bunch of lazer crawlers on the way to crystal guardian
#16
Kerr1291
closed
6 years ago
2
enemy not randomized: flying javlin knights in city of tears 1 room south of store room stag station
#15
Kerr1291
closed
6 years ago
0
enemy not randomized: some mistakes aren't randomized?
#14
Kerr1291
closed
6 years ago
0
softlock: soul knight fight in soul sanctum
#13
Kerr1291
closed
6 years ago
0
softlock: room before soul sanctum (spawns correctly but then softlocks)
#12
Kerr1291
closed
6 years ago
0
enemy not randomized: some horn charge bugs before blacksmith
#11
Kerr1291
closed
6 years ago
0
enemy not randomized: javlin guards down by tram/void area
#10
Kerr1291
closed
6 years ago
0
enemies not randomized: fly 7 etc in area before grub father
#9
Kerr1291
closed
6 years ago
0
softlock: combat room in city of tears that awards a soul vessel afterward
#8
Kerr1291
closed
6 years ago
0
softlock: after killing gruz mother the gates don't open
#7
Kerr1291
closed
6 years ago
0
crash: not responding error when entering room just south and east? of the shroom mini-boss encounter from the west side
#6
Kerr1291
closed
6 years ago
1
softlock: mushroom miniboss encounter in fungal wastes softlocks - don't randomize or find fix
#5
Kerr1291
closed
6 years ago
0
softlock: in crossrods in aspid ambush room before sauna - don't randomize this or find a fix
#4
Kerr1291
closed
6 years ago
0
brooding malwerk scene needs to not be randomized (disables boss fight and loot)
#3
Kerr1291
closed
6 years ago
0
zote seems to despawn health bars?
#2
Kerr1291
closed
6 years ago
0
grass knight guarding grub (w/ gate) did not open gate when killed
#1
Kerr1291
closed
6 years ago
0