Closed Damglador closed 1 month ago
Should be fixed in 0.8.10
Should be fixed in 0.8.10
Not quite. https://github.com/Kesomannen/gale/issues/134 I can't even test if it's trying to grab .exe or start_game_bepinex.sh, or .x86, it just doesn't launch with either of those present
btw launching EtG in particular (idk how it is with other games) with .x86
or .x86_64
have no sense, because mods can be loaded only if it's launched with start_game_bepinex.sh
. I couldn't find any other workaround to make it work with direct launch from .x86 .x86_64 or with Steam, only start_game_bepinex.sh
is able to make it load mods.
Just in case, here's the start_game_bepinex.sh: start_game_bepinex.txt
Enter The Gungeon has a native Linux version, it requires some work to function properly with mods, but the main thing is that it has to be launched with
start_game_bepinex.sh
instead of executable, and there's no .exe file in the game directory.start_game_bepinex.sh
accepts launch parameters from Gale that makes it work with mod manager profiles instead of BepInEx in the game directory. I made it work by just renaming the script toEtG.exe
, but would be much easier if Gale just tried to launchstart_game_bepinex.sh
after not being able to findEtG.exe
. That shouldn't be hard to implement, I could test it if needed.