improve forest terrain generation by tweaking the noise values. My goal was to eliminate single forest maps to spawn and create more defined clusters instead
Have roads move trough the forests by putting down new forest road maps. Previously, the forest map would be replaced by a field map with a road on it.
Maybe there is a way to generate a road without relying on road maps. This would remove some restrictions and create more flexibility. It would be tough to show on the overmap though.
Requires #424 Fixes #421
This PR does two things:
Maybe there is a way to generate a road without relying on road maps. This would remove some restrictions and create more flexibility. It would be tough to show on the overmap though.