KhronosGroup / UnityGLTF

Runtime glTF 2.0 Loader for Unity3D
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Shader error in 'UnityGLTF/PBRGraph' #799

Open zhuYouFu opened 2 days ago

zhuYouFu commented 2 days ago

Describe the bug πŸ’¬

Shader error in 'UnityGLTF/PBRGraph': maximum ps_4_0 sampler register index (16) exceeded at /Projects/BeijingSchool/Library/PackageCache/org.khronos.unitygltf@2.14.1/Runtime/Shaders/ShaderGraph/PBRHelpers.cginc(27) (on d3d11)

Compiling Subshader: 0, Pass: Universal Forward Only, Fragment program with _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _ALPHAMODULATE_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _CLEARCOAT_ON _IRIDESCENCE_ON _LIGHT_COOKIES _LIGHT_LAYERS _MAIN_LIGHT_SHADOWS _RECEIVE_SHADOWS_OFF _REFLECTION_PROBE_BLENDING _SHEEN_ON _SPECULAR_ON _SPECULAR_SETUP _TEXTURE_TRANSFORM_ON _VOLUME_TRANSMISSION_ANDDISPERSION Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DEBUG_DISPLAY DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON EVALUATE_SH_MIXED EVALUATE_SH_VERTEX FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS_VERTEX _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _FORWARD_PLUS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT _SHADOWS_SOFT_HIGH _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SURFACE_TYPE_TRANSPARENT _VOLUME_TRANSMISSION_OFF _VOLUME_TRANSMISSION_ON _WRITE_RENDERING_LAYERS

Steps to reproduce πŸ”’

  1. Unity 2022.3.45f1c1 、 URP Pipeline
  2. Build project
  3. See console

Files to reproduce the issue β™»

No response

Editor Version 🎲

2022.3

Render Pipeline and version

URP 14.0.11

UnityGLTF Version

2.14.1

Operating System πŸ‘©β€πŸ’»

Windows

When does this problem happen?

Additional Info πŸ“œ

No response

Validations 🩹

hybridherbst commented 1 day ago

Hey @zhuYouFu thanks for the report. Please include information on what target you're building for (Windows Standalone, Mac Standalone, WebGL, Android, iOS, ...) so that we can attempt to reproduce.