Closed 3DE-Damien closed 1 month ago
Let's go step by step.
Confirmed the crash. Root cause is a bad check of jpg/png file format on udim texture
Point 1 and 3 are fixed in #2384
The second one is much more complicated to manage, as
Thank you Julien. I can accomodate the second point, I guess.
I would choose the right texture based on face center UVs location. There would be some issues with overflowing faces, but it's not supposed to happen with udims, AFAIK.
Describe the bug
To Reproduce
Expected behavior Getting results similar to Blender viewport
Screenshots
System Information Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 565.90
Blender Version Broken: version: 4.2.3 LTS, branch: blender-v4.2-release, commit date: 2024-10-14 15:20, hash:
0e22e4fcea03
Worked: (newest version of Blender that worked as expected)