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KhronosGroup
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glTF-Blender-IO
Blender glTF 2.0 importer and exporter
https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html
Apache License 2.0
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UI import options
#2441
julienduroure
opened
2 days ago
0
Refactor check on merged mat slots
#2440
julienduroure
opened
2 days ago
0
FileNotFound Error: Could not find module 'C:\Program Files\Blender Foundation\Blender 4.3\4.3\python\lib\site-packages\extern_draco.dll' (or one of its dependencies).
#2439
JohnBurrill
closed
2 days ago
1
Fix #2435 make sure colors are white if only alpha is used
#2438
julienduroure
opened
2 days ago
0
Fix #2434 - manage AO node for base color factor
#2437
julienduroure
opened
3 days ago
0
Trying to export with "Remove Armature Object" enabled causes "AttributeError: 'NoneType' object has no attribute 'children'" under certain conditions
#2436
saturday06
opened
3 days ago
2
Alpha Map is automatically used as Base Color
#2435
milanwulf
opened
3 days ago
4
"Ambient Occlusion" color node is not exported when slotted into Base Color
#2434
hybridherbst
opened
4 days ago
2
Bump cross-spawn from 7.0.3 to 7.0.6 in /tests
#2433
dependabot[bot]
closed
1 week ago
0
Fix #2431 variant extras ignore
#2432
julienduroure
opened
1 week ago
0
Reimporting assets that use KHR_materials_variants breaks variants
#2431
The0Dev
opened
1 week ago
1
`export_optimize_animation_size` option removes keyframes with identity transform
#2430
LPGhatguy
opened
1 week ago
6
Search draco lib at addon root
#2429
julienduroure
closed
1 week ago
0
Importing a GLB exported from SketchUp, all materials have an IOR of 1000
#2428
videopilot
opened
2 weeks ago
1
Draft - Fix #2424 Cache sampler output
#2427
julienduroure
opened
2 weeks ago
0
Draft - Fix #2423 - animation after gpu instances - slide index
#2426
julienduroure
opened
2 weeks ago
0
Fix #2422 - fix recursivity check on gpu instances
#2425
julienduroure
opened
2 weeks ago
0
There is no reference relationship between the same animations of the same object, resulting in duplicate data
#2424
Maiev-42
opened
2 weeks ago
3
Exporting the GPU instance together with other simple TRS animations will cause the animation to play incorrectly.
#2423
Maiev-42
opened
2 weeks ago
0
If there are 3 or more parent-child structures, it will not be possible to export to GPU instance
#2422
Maiev-42
opened
2 weeks ago
1
Fix #2416 - pointer use right material when texCoord
#2421
julienduroure
closed
2 weeks ago
0
Fix #2419 - Fix crash when animation on not used material
#2420
julienduroure
closed
2 weeks ago
0
Crash opening a file with KHR_animation_pointer on KHR_texture_transform
#2419
julienduroure
closed
2 weeks ago
1
hope to be able to directly export geometry node instance animation
#2418
Maiev-42
opened
2 weeks ago
0
For material animation, using modifiers will cause it to fail to export
#2417
Maiev-42
opened
2 weeks ago
1
If use multiple UV maps, i will not be able to export material animations
#2416
Maiev-42
closed
2 weeks ago
4
Fix #2414 - always bake scene animations
#2415
julienduroure
closed
2 weeks ago
0
Animation drivers not baked in Scene mode unless at least one keyframe is set
#2414
The0Dev
closed
2 weeks ago
1
Expose the ability to limit exporting renderable objects via Exporters
#2413
ottah
closed
3 weeks ago
2
Export Compression Sub-Menu Missing
#2412
EliCDavis
closed
3 weeks ago
1
Manage new 2D 16 bit integer type in attribute
#2411
julienduroure
opened
3 weeks ago
0
UI when switching to 2D layout
#2410
julienduroure
opened
3 weeks ago
0
Fix debug logging
#2409
julienduroure
closed
2 weeks ago
0
There is no draco compression option in the exporter of blender 4.3.
#2408
Maiev-42
closed
3 weeks ago
2
Fix #2301 - fix armature object keep channel option
#2407
julienduroure
closed
2 weeks ago
0
Fix #2399 - option to not selected created objects
#2406
julienduroure
closed
2 weeks ago
0
Fix #2391 UI fixes
#2405
julienduroure
closed
2 weeks ago
0
Fix #2395 - option to import scene extras or not
#2404
julienduroure
closed
2 weeks ago
0
FIx #2402 - fix crash with extra channel
#2403
julienduroure
closed
2 weeks ago
0
'FluidFlowSettings" object has no attribute 'name'
#2402
xLukus
closed
2 weeks ago
2
[GLTF Exporter] Access the current nodes logical index in gather_node_hook
#2401
windowslucker1121
opened
4 weeks ago
2
Added the 'force keeping channel for data' feature
#2400
The0Dev
opened
1 month ago
7
Make selection of imported objects optional
#2399
vvoovv
closed
2 weeks ago
0
Hooks for object transformations (in particular for object locations)
#2398
vvoovv
opened
1 month ago
0
Fix #2394 - Crash when remove armature object + export only def bones
#2397
julienduroure
closed
2 weeks ago
0
Blender import: why an empty is created in that case?
#2396
julienduroure
opened
1 month ago
1
Scene extras applying to the current Blender scene on import is unexpected
#2395
evaera
closed
2 weeks ago
3
Exporter fails when exporting an armature with one or more non-deforming root bones with "Export Deformation Bones Only" and "Remove Armature Object" options enabled
#2394
samcook5343
closed
2 weeks ago
2
Update gltf validator
#2393
julienduroure
closed
3 weeks ago
0
Fix #2381
#2392
julienduroure
closed
1 month ago
0
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