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KjellZijlemaker
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DistributedSystemsGroup10Server
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Dev
#16
JaspervanRiet
closed
6 years ago
0
Dev merge
#15
JaspervanRiet
closed
6 years ago
0
Deadlock when dragon attacks same time client moves
#14
KjellZijlemaker
opened
6 years ago
1
Populate and play dragons
#13
gkiko
opened
6 years ago
0
Logical clock implementation for server nodes
#12
KjellZijlemaker
opened
6 years ago
0
Multiple servers
#11
gkiko
opened
6 years ago
0
Bot logic
#10
gkiko
opened
6 years ago
2
Simulate game login/out
#9
gkiko
opened
6 years ago
0
Distribute client events
#8
gkiko
opened
6 years ago
0
Client heartbeat
#7
gkiko
opened
6 years ago
0
Finish TSS
#6
JaspervanRiet
closed
7 years ago
0
Finish TSS
#5
JaspervanRiet
closed
7 years ago
0
Implement compareStates() in TSS and slim down BattleField & Unit objects
#4
JaspervanRiet
closed
7 years ago
0
Dev tss
#3
JaspervanRiet
closed
7 years ago
0
Merge TSS
#2
JaspervanRiet
closed
7 years ago
0
Trailing State Synchronization
#1
JaspervanRiet
opened
7 years ago
0