KoffeinFlummi / AGM

Authentic Gameplay Modification for A3 | THIS PROJECT IS NO LONGER BEING WORKED ON. ALL ISSUES AND PULL REQUESTS WILL BE IGNORED.
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Why "\AGM_Movement\fatigue.sqf"; is commented inside the init file? #2133

Closed Tachii closed 9 years ago

Tachii commented 9 years ago

https://github.com/KoffeinFlummi/AGM/blob/master/AGM_Movement/clientInit.sqf

Does this mean that it's not working now? And how stamina is processed then?

ozdeadmeat commented 9 years ago

I don't think they want people using it any more. I thought it was an awesome feature. I hope they replace it with something else soon.

PabstMirror commented 9 years ago

1348

I think you can reactivate with putting this in init.sqf: 0 spawn compile preprocessFileLineNumbers "\AGM_Movement\fatigue.sqf";