Alien Magnet default starting force 6->3, force per stack 1->2
Why I Think It Benefits The Mod
the #1 feedback I see about this mod is that shark teeth is too strong, and I tend to agree. Reducing the number of ticks reduces the incredibly potent synergies with repulsion armor and razorwire without gutting them, and keeping teeth's niche in tact.
alien magnet gets pretty out of hand starting at 6 and doesn't really have a good reason to stack it since it's immediately so powerful
Feature Name
Shark Teeth Alien Magnet
Change Proposal
Shark Teeth default # of ticks value 10->5
Alien Magnet default starting force 6->3, force per stack 1->2
Why I Think It Benefits The Mod
the #1 feedback I see about this mod is that shark teeth is too strong, and I tend to agree. Reducing the number of ticks reduces the incredibly potent synergies with repulsion armor and razorwire without gutting them, and keeping teeth's niche in tact.
alien magnet gets pretty out of hand starting at 6 and doesn't really have a good reason to stack it since it's immediately so powerful