Open Haze3ds opened 7 years ago
Is there anyway to check the log when running the application on a Nintendo 3DS?
Unfortunately I do not have a Dev Kit set up to see logs with and using custom firmware on a retail unit. Maybe I'll try running it with unofficial Citra emulator and see what logs it throws, if there useful. I should note it's black screen the entire game not just the Game boy screen
Hello , what was your problem in the application?(Because I have the same problem = black screen)
Edit: I found the problem,
@sedoLevi609 did you solve the problem? I am running into the same problem with my game running in Citra, it runs perfectly well in the "Unity 5.6.6f2 for Nintendo 3DS". However, running in Citra just display black screen with 0fps and I check the log in citra saying:
[2532.996398] HW.Memory <Error> core/memory.cpp:Read:181: unmapped Read8 @ 0x00000010 [2532.996438] HW.Memory <Error> core/memory.cpp:Read:181: unmapped Read8 @ 0x0000003E
I didn't solve it, but for some time it doesn't interests me, because I didn't play with games on nintendo 3ds(and I never will again I think, because nintendo switch is better)
Zihui Liu notifications@github.com ezt írta (időpont: 2020. ápr. 7., K 13:10):
@sedoLevi609 https://github.com/sedoLevi609 did you solve the problem? I am running into the same problem with my game running in Citra, it runs perfectly well in the "Unity 5.6.6f2 for Nintendo 3DS". However, running in Citra just display black screen with 0fps and I check the log in citra saying: [2532.996398] HW.Memory
core/memory.cpp:Read:181: unmapped Read8 @ 0x00000010 [2532.996438] HW.Memory core/memory.cpp:Read:181: unmapped Read8 @ 0x0000003E — You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/KonsomeJona/unity-gb/issues/1#issuecomment-610325225, or unsubscribe https://github.com/notifications/unsubscribe-auth/AMKTUH3BXHV6L6F54UHHM5LRLMCZZANCNFSM4CZGTDDA .
Hey I have a bit of a strange request, im learning Unity but using my modded 3DS and building for that system witha developers license. I got a pretty cool surfing game working, and I put this on a arcade machine in the surf shop and its awesome on PC
When I try to run on Nintendo 3DS hardware i just get a black screen. Its quite limited and very comparably to developing for iphone with no jit support and uses il2cpp when compiling. It also cannot support standard shaders or programmable pixel shaders. But otherwise it quite strong and not too aware of any other limitations.
Any idea why its black screening, or things I can comment out that could help out?