Kovak / CBL_SECRET_PROTOTYPE_RUNNING_GAME

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Sometimes Player Fails to Go Into jump2 Animation and as a Result Repeatedly Fails to Hit Platforms Until he Runs Out of Lives #6

Open sbrother opened 11 years ago

Kovak commented 11 years ago

we should consider allowing the player to collide even on jump1 animations after having left the ground for like .5 seconds

thats how i had originally implemented it so that there's a little more control for getting onto platforms that are closer to the player or smaller jump distance away. It also makes it so the player can hop a little onto a platform and then double jump again to gain more height

KerbySmith commented 11 years ago

I made some changes to the Kerby branch and this seems to have been fixed, but more testing should be done.

Kovak commented 11 years ago

on master branch: it seems like this bug can occur if the player falls off the screen while playing the upward jump animation

ie if you have saved your double jump and try to jump onto a really low platform but end up missing and still fall off while the jump up animation is playing when you respawn you will fall through everything until you lose all your lives or dash forward