Open BiatuAutMiahn opened 4 years ago
ie; when I want to look at something behind me and i'm sitting down, I turn my head towards a threshold, and I twist by back slightly to look further.
Hi. I have very strong vr legs, but yaw acceleration does not sound right. Sometimes (in other games) I feel when turning and moveing is not 1:1. Then I play, and soon I have vr-induced headache. I reccomend you to use snap turning instead (or natural turn in swivel chair), that allows you to play long sessions without problems.
For me I disable snap turning and turn with joystick. But I only turn with joystick as im turning my head, so the motion blur mitigates the vertigo. I think that if you were to add a slight offset as you approach the threshold start turning the character. Again ONLY while actively turning your head.
That means you do not have head tracking??? Try to get some, it is 100 times better. 3dof is ok, but 6dof is top. Even for seated games.
Another crazy idea: 180 degree snap turn from a "wassup" headset motion.
Or headshake, or look at ceiling, or head nod. Actually... How about actually release the mod. 😜 Maybe KozGit should start a Patreon.
lol @jdawgzim @BrziJoe, I used ALVR with xbox one controller, so I do have headtracking, however I prefer to sit and play looking in one direction vs sit and spin :P
@KozGit I had the thought of implementing an acceleration to the yaw of head tracking movement. Such that, when turning your head in excess of of 90 degrees rotate the character. Also account for how fast user turns head, and maybe accelerate faster the further past that threshold the user turns head.