KyonkoYuuki / YaBACOrganizer

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v0.2.0 still reads and saves Skill Type incorrectly on BACProjectile #7

Closed UnleashedGH closed 4 years ago

UnleashedGH commented 4 years ago

for example, Super Kamehameha should have its Projectile Skill Type as 0x6 (Ultimate) but it reads as CMN.

although it does save as 0x6

KyonkoYuuki commented 4 years ago

So genser is wrong then? This is from Super Kamehameha.

    <Projectile>
        <START_TIME value="92" />
        <DURATION value="1" />
        <U_04 value="0x0" />
        <FLAGS value="0x0" />
        <SKILL_ID value="0" />
        <!--0x0: Yes; 0xffff: No-->
        <CAN_USE_CMN_BSA value="0x0" />
        <PROJECTILE_ID value="0" />
        <BONE_TO_SPAWN_FROM value="0x14" />
        <SPAWN_SOURCE value="0x300" />
        <POSITION value="0.0, 0.0, 0.0" />
        <SKILL_TYPE value="0x0" />
        <U_24 value="0x0" />
        <F_28 value="0.0" />
        <U_2C value="0x6" />
        <U_2E value="0x0" />
        <PROJECTILE_HEALTH value="0" />
        <U_34 value="0x0, 0x0, 0x0" />
    </Projectile>
KyonkoYuuki commented 4 years ago

note the U_2C value

KyonkoYuuki commented 4 years ago

Well some more checking and its wrong in genser. Lazybone's has it right. Fixed in 0.2.1