Closed UnleashedGH closed 4 years ago
So genser is wrong then? This is from Super Kamehameha.
<Projectile>
<START_TIME value="92" />
<DURATION value="1" />
<U_04 value="0x0" />
<FLAGS value="0x0" />
<SKILL_ID value="0" />
<!--0x0: Yes; 0xffff: No-->
<CAN_USE_CMN_BSA value="0x0" />
<PROJECTILE_ID value="0" />
<BONE_TO_SPAWN_FROM value="0x14" />
<SPAWN_SOURCE value="0x300" />
<POSITION value="0.0, 0.0, 0.0" />
<SKILL_TYPE value="0x0" />
<U_24 value="0x0" />
<F_28 value="0.0" />
<U_2C value="0x6" />
<U_2E value="0x0" />
<PROJECTILE_HEALTH value="0" />
<U_34 value="0x0, 0x0, 0x0" />
</Projectile>
note the U_2C value
Well some more checking and its wrong in genser. Lazybone's has it right. Fixed in 0.2.1
for example, Super Kamehameha should have its Projectile Skill Type as 0x6 (Ultimate) but it reads as CMN.
although it does save as 0x6