Closed Alice-Cheshire closed 1 year ago
Implemented it if you wanna run from source. Zooming is done with ctrl+mousewheel and multiple zoom levels are available. It should be remembered across rooms (but not across sessions if you close and reopen DSVEdit). Barely tested so there might be bugs.
Thanks, I'll give running it from source a try later today when I have some more time.
It should be remembered across rooms (but not across sessions if you close and reopen DSVEdit).
Personally I don't see that as a particular issue. Just having the ability to zoom in will help a ton.
https://i.imgur.com/kVwdFB1.png
So I'm trying to follow the run from source instructions but I'm getting this error at the gem install bundler
step. What should I do from here?
Does gem install bundler -v 2.1.4
work?
That appears to have done the trick. Everything else looks to have worked correctly after that too.
That's good to hear, I'll update the instructions
Could this zoom functionality be implemented in the sprite editor preview too?
Oh yeah it works great. Could it be added to the skeleton editor as well?
Would it be feasible to include the ability to zoom in when viewing rooms? On a 4k monitor, it's quite difficult to see things to the point where my mouse cursor is about twice the height of a zombie sprite when editing Aria of Sorrow and a bat sprite is around 1/8th the height of my cursor. Trying to move entities around can be finicky at this resolution as well. A 200% and/or 400% zoom would be extremely helpful.