Laike-Endaril / Dynamic-Stealth

Introducing actual stealth mechanics to Minecraft
https://minecraft.curseforge.com/projects/dynamic-stealth
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Issue with SEUS shaders #94

Open phlafoo opened 4 years ago

phlafoo commented 4 years ago

2020-03-21_16 54 36 2020-03-21_16 54 15 Some sort of lighting issue when using SEUS Renewed v1.01. I tested every mob and it only happens with spiders/cave spiders and endermen. The textures flicker and turn black while in motion. Mo' Bends mod is not related as the issue persists even without it. I have all HUD elements disabled and I doubled checked that I followed your steps for optifine compatibility. Thank you for making this mod with all of its configuration! I REALLY love it but this issue is such an eyesore, any help would be greatly appreciated.

phlafoo commented 4 years ago

I went into the LayerEndermanEyesEdit and LayerSpiderEyesEdit classes and gutted their doRenderLayer() methods so they don't do anything which has fixed my problem! I will just make sure I never turn on glow because it will probably break now lol. Again really impressive work with this mod. It's obvious you've put in a lot of effort to make it as configurable as possible and supporting compatibility with many mods. I wish there were more mod creators like you!

Laike-Endaril commented 4 years ago

Thanks, and kudos for finding that on your own! I was going to mention those layers...

Just fyi, the fullbright render layer fix was originally just because the vanilla glow effect turns white when it overlaps fullbright render layers (instead of whatever color the glow is supposed to be)

https://bugs.mojang.com/browse/MC-84404 https://bugs.mojang.com/browse/MC-69696

I should revisit this for shader compatibility, so I'm going to leave this open