Now, the only way to render texture is DrawTexture component, which always renders the whole texture. This will lead to LOTS of draw calls and is very inefficient. The design shall be improved by both encouraging user to use atlas texture, and batching drawcalls as much as possible in the backend. There should possibly be some major rework in both editor and backend.
Now, the only way to render texture is
DrawTexture
component, which always renders the whole texture. This will lead to LOTS of draw calls and is very inefficient. The design shall be improved by both encouraging user to use atlas texture, and batching drawcalls as much as possible in the backend. There should possibly be some major rework in both editor and backend.