This is important for stuff like entering houses, where the actual Room node is swapped out. The screen should fade to black, and you spawn in the new room at whichever beacon was specified.
Recent commits and the tilemap overhaul thing changed how rooms work. This should be way easier to implement now, and it's required for the intro sequence anyway.
This is important for stuff like entering houses, where the actual
Room
node is swapped out. The screen should fade to black, and you spawn in the new room at whichever beacon was specified.