Items:
Club - Acknowledged with kanabo in later update
Slingshot - Low damage High speed Ranged weapon. Drawback, is weaker against armors. Specialty, Can fire special projectiles that cause blindness, explosive knockback, or chemical-based ignition.
Sabre - Moderate all around weapon that does more damage against unarmored opponents and reduces oncoming damage from unarmed opponents
Boomerang/esque - Throwable melee weapon unlike the yoyo. Hits on the way forwards, and can clip on the way back. Linear or lock-on to the player upon return, yes/no can get stuck / not return to player if [wall] prevents it.
Features:
Elytra / gliding / better slow falling work in. Unsure how else to describe, conarm already said they would but never did before derelict
Step up weapon - Something that starts worse with low materials and ends up better with high materials (example vanilla swords are 4~7 damage wood~diamond, this would fall along the lines of 3~9 damage using the same materials respectively)
Kanabo specializations - Benefits more from certain traits relating to it such as cactus' spiky, bone's fractured, heavyweight, etc
Traits:
Kickers - Boots trait that damages opponents if jumping towards them and making contact midair
Determined/Ambition/esque - Chestplate trait that provides a surge of combat skill/strength after x hits are both taken and given within x time. Something along the lines of Strength,Speed,Resistance 1 for 0:30 or rough equivalents
Stealthy - Leggings trait that grants Invisibility,Speed 1 for 3 seconds or rough equivalents infrequently at random
Psychic - Helmet trait only providable by helmet core when using certain magical, natural materials. Somewhat infrequently applies glowing to the closest hostile mob for 5 seconds at night / when player and mob are in low-no light level
These suggestions are more wayward thoughts than anything. I claim no copyright and have no expectations for implementation; if they help, they help. If they don't, I'm indifferent / its a moot point
Items: Club - Acknowledged with kanabo in later update Slingshot - Low damage High speed Ranged weapon. Drawback, is weaker against armors. Specialty, Can fire special projectiles that cause blindness, explosive knockback, or chemical-based ignition. Sabre - Moderate all around weapon that does more damage against unarmored opponents and reduces oncoming damage from unarmed opponents Boomerang/esque - Throwable melee weapon unlike the yoyo. Hits on the way forwards, and can clip on the way back. Linear or lock-on to the player upon return, yes/no can get stuck / not return to player if [wall] prevents it. Features: Elytra / gliding / better slow falling work in. Unsure how else to describe, conarm already said they would but never did before derelict Step up weapon - Something that starts worse with low materials and ends up better with high materials (example vanilla swords are 4~7 damage wood~diamond, this would fall along the lines of 3~9 damage using the same materials respectively) Kanabo specializations - Benefits more from certain traits relating to it such as cactus' spiky, bone's fractured, heavyweight, etc Traits: Kickers - Boots trait that damages opponents if jumping towards them and making contact midair Determined/Ambition/esque - Chestplate trait that provides a surge of combat skill/strength after x hits are both taken and given within x time. Something along the lines of Strength,Speed,Resistance 1 for 0:30 or rough equivalents Stealthy - Leggings trait that grants Invisibility,Speed 1 for 3 seconds or rough equivalents infrequently at random Psychic - Helmet trait only providable by helmet core when using certain magical, natural materials. Somewhat infrequently applies glowing to the closest hostile mob for 5 seconds at night / when player and mob are in low-no light level These suggestions are more wayward thoughts than anything. I claim no copyright and have no expectations for implementation; if they help, they help. If they don't, I'm indifferent / its a moot point