Open immiejay opened 10 years ago
StoreKit is Apple's built -in In-App-Purchase library. It looks like the failure is inside there. What are you using to do in-app-purchase stuff? There are nil objects which suggests you are requesting items that don't exist. Would you disable any store related stuff to isolate if this is that cause.
Module works well on iPhone.
When module is initialised in iPad
ERROR] The application has crashed with an uncaught exception 'NSInvalidArgumentException'. Reason: *\ -[__NSPlaceholderDictionary initWithObjects:forKeys:count:]: attempt to insert nil object from objects[1] Stack trace: 0 CoreFoundation 0x2e685f4b + 130
1 libobjc.A.dylib 0x38e626af objc_exception_throw + 38
2 CoreFoundation 0x2e5c417b + 530
3 CoreFoundation 0x2e5c3f43 + 50
4 R R R 0x003d3e65 _ZN3WTI13tryMakeStringIPKcN2TI7UStringES2_EENS_10PassRefPtrINS_10StringImplEEET_T0T1 + 282092
5 StoreKit 0x30d8adcd + 84
6 CoreFoundation 0x2e5b9659 CFArrayApplyFunction + 36
7 StoreKit 0x30d8ad69 + 128
8 StoreKit 0x30d8b64b + 1026
9 StoreKit 0x30d8bd21 + 128
10 StoreKit 0x30d8a90b + 62
11 libdispatch.dylib 0x39345d1b + 10
12 libdispatch.dylib 0x39345d07 + 22
13 libdispatch.dylib 0x3934c78d + 268
14 CoreFoundation 0x2e650819 + 8
15 CoreFoundation 0x2e64f0ed + 1300
16 CoreFoundation 0x2e5b9c27 CFRunLoopRunSpecific + 522
17 CoreFoundation 0x2e5b9a0b CFRunLoopRunInMode + 106
18 GraphicsServices 0x3329a283 GSEventRunModal + 138