Closed ctbritt closed 2 months ago
Thanks, I'd missed the new reduction
properties. I usually merge in the core config in case there's any new additions, but I hadn't done it for conditions. I've also added the properties to the Exhaustion condition item in Configure Conditions, so you can change them as desired.
Fixed in 1.0.4.
Describe the bug Using Custom D&D 5e it happened to me that when I added our weapon properties to the system, then it did not allow me to edit any object that was considered a weapon. I could edit backgrounds, classes and even trinkets, but when I try to open a weapon, I don't get the screen to read its description or edit it. When I deactivate the module, then I can open it.
Versions:
This is a different issue. Please create a new issue and make sure to include your debug file from Custom D&D 5e.
I just don't know how to do it, because I don't know what a debug file is :(
Create a new Bug issue and it will tell you how to get the file. It's the Module Data part of the issue.
Describe the bug When applying exhaustion on the char sheet in 2024 D&D 4.0.2 while Custom D&D 5e is enabled, there is no exhaustion penalty applied.
Module Data Custom DND5E.json
Steps to reproduce
Versions:
Additional context With Custom 5e enabled (with 3 levels of exhaustion):
With Custom 5e disabled (with 3 levels of exhaustion):
This happens even when Custom 5e is the only module enabled.