Lavaeolous / PF1-StatBlock-Converter-Module

FoundryVTT Module to convert PF1 Statblocks into Foundry Actors (PC or NPC).
MIT License
14 stars 12 forks source link

Can't import Bestiary 3 - Divine Chieftain #134

Closed adventuremagic123 closed 4 years ago

adventuremagic123 commented 4 years ago

Can't import statblock:

Divine Chieftain CR 14 XP 38,400 Girtablilu druid (desert druid) 10 (Pathfinder RPG Advanced Player's Guide 99, Pathfinder RPG Bestiary 3 130) N Large monstrous humanoid Init +6 (+11 in desert terrain); Senses darkvision 60 ft., tremorsense 30 ft.; Perception +22 (+27 in desert terrain)

Defense

AC 31, touch 13, flat-footed 28 (+8 armor, +1 deflection, +2 Dex, +1 dodge, +10 natural, -1 size) hp 240 (20 HD; 10d8+10d10+140) Fort +19, Ref +14, Will +21; +2 bonus vs. gaze and [figment] or [pattern] illusions Immune blindness, dazzled, shaded vision

Offense

Speed 50 ft. (35 ft. in armor); surefooted Melee +1 spear +23/+18/+13/+8 (1d8+10/×3), 2 claws +21 (1d6+3 plus grab), sting +21 (1d6+3 plus poison) Ranged mwk sling +19 (1d4+6) or +1 spear +19 (1d8+7/×3) Space 10 ft.; Reach 10 ft. Special Attacks constrict (1d6+6), ruin touch, wild shape 3/day Spell-Like Abilities (CL 10th; concentration +13) 1/day—summon nature's ally V (1d3 giant scorpions) Domain Spell-Like Abilities (CL 10th; concentration +15) 2/day—divination Druid (Desert Druid) Spells Prepared (CL 10th; concentration +15) 5th—baleful polymorph (DC 20), commune with nature[D], cure critical wounds, stoneskin 4th—dispel magic, freedom of movement, giant vermin, rusting grasp[D], scrying (DC 19) 3rd—cure moderate wounds, greater magic fang, meld into stone[D], protection from energy, stone shape 2nd—barkskin, bull's strength, owl's wisdom, lesser restoration, spider climb, stone call[D,APG] 1st—cure light wounds, expeditious excavation[APG], longstrider, magic fang, magic stone[D], pass without trace, speak with animals 0 (at will)—create water, guidance, mending, read magic D Domain spell; Domain Ruins domain

Statistics

Str 22, Dex 14, Con 25, Int 12, Wis 20, Cha 16 Base Atk +17; CMB +24 (+28 grapple); CMD 38 (46 vs. trip) Feats Dazzling Display, Deadly Stroke, Dodge, Improved Initiative, Improved Natural Armor, Multiattack, Persuasive, Shatter Defenses, Weapon Focus (claw), Weapon Focus (sting) Skills Climb +12, Diplomacy +23, Intimidate +23, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11 (+16 in desert terrain), Knowledge (history) +11, Knowledge (nature) +11, Knowledge (religion) +11, Perception +22 (+27 in desert terrain), Sense Motive +23, Stealth +17 (+22 in desert terrain), Survival +20 (+25 in desert terrain); Racial Modifiers +4 Climb, +4 Perception, +4 Stealth Languages Common, Druidic, Girtablilu, Kelish SQ desert endurance, desert native, nature bond (Ruins domain), nature sense, remembrance, sandwalker, scorpion empathy +20, wild empathy +13 Combat Gear oil of make whole (3), wand of call lightning (13 charges); Other Gear +2 scorpion-hide breastplate, +1 spear, mwk sling, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, headband of mental prowess +2 (Wis, Cha), ring of protection +1, granite and diamond dust (worth 1,000 gp, 5 lb)

Special Abilities

Darkvision (60 feet) You can see in the dark (black and white only). Dazzling Display (Claw) Intimidate check to demoralize can affect those within 30' who see you. Deadly Stroke (Claw) Standard action: deal double damage + 1 CON bleed to a stunned or flat-footed target. Desert Endurance (Ex) As per Endure Elements - Heat and reduced need for food & water. Desert Native (+5) (Ex) Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks in desert terrain, and cannot be tracked there. Druid (Desert Druid) Domain (Ruins) Granted Powers: You sense nature's creeping reclamation of what once belonged to the civilized world and understand how to ensure ruins that hold power or significance will persist. Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Immunity to Blindness You are immune to blindness. Immunity to Dazzled You are immune to the dazzled condition. Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks. Poison (DC 22) Sting—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 2 consecutive saves. The save DC is Constitution-based. Remembrance (Sp) Cast divination 1/day per 4 druid levels. Treat ruins as part of nature for commune with nature spells. Ruin Touch (+/-5 hardness, 8/day) (Su) Melee touch to increase or decrease hardness of an object by half druid level. Sandwalker (Ex) Move across sandy or desert terrain at no penalty to speed, Acrobatics or Stealth. Scorpion Empathy +20 (Ex) Improve the attitude of scorpions, as if using Diplomacy. Shaded Vision (Ex) You are immune to dazzling, +2 save vs. gaze, [figment] or [pattern]. Surefooted (Ex) Speed is not reduced by difficult terrain unless magically manipulated. Tremorsense (30 feet) Sense creatures and objects in contact with ground or water. Wild Empathy +13 (Ex) Improve the attitude of an animal, as if using Diplomacy. Wild Shape (8 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.

A divine chieftain wields absolute authority over her tribe. She embodies the girtablilus' dedication to their self-appointed sacred duties: studied in history, an expert on lost ruins, a compassionate diplomat, and a fearsome warrior.

adventuremagic123 commented 4 years ago

Used your latest module that was available as of this afternoon at about 2:30pm. I used Hero Lab to produce this statblock. For greater accuracy, you might want to use one of the online resources. Hero Lab can truncate some of the text. All the other statblocks from Bestiary 3 imported -- a total of more than 86% imported!

Lavaeolous commented 4 years ago

See Skill/Subskills with Context Modifiers