Legend-of-Dragoon-Modding / Severed-Chains

Legend of Dragoon decompiled, reverse engineered, and ported to Java
https://legendofdragoon.org/projects/severed-chains/
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Fix Dragoon Spells Descriptions #1786

Closed Ink230 closed 3 weeks ago

Ink230 commented 3 weeks ago

Damage %'s

Descriptions

Dev Testing

Ink230 commented 3 weeks ago

Basis Think community should vote on switching from 25% basis to 100% basis. Atm, I think its a non-blocker as is to get more accurate dmg% numbers in SC for now. I have no preference cause I can do math but will note most of the fandom is using 25% basis...whether they realize it or not.

Demon's Gate I love the description in your doc: Drags minor enemies to Hell If Monoxide approves and Drew is on board...I'm on board.

I wanted to find something to capture 'light', 'small' over just 'minor' but no idea.

Programmatic Generation Monoxide brought it up to make these descriptions generated programmatically. I think the existing dragoon spells logic makes this difficult as the flags don't directly describe the full behaviour, especially for the utility spells.

I think there's a) dragoon spells rework internally to put all of the logic in Java w/ proper flags/columns, b) an adaptive UI or font to properly describe the descriptions, and c) community needs to agree on a format.

LordMonoxide commented 3 weeks ago

@Ink230 25% is good because it minimizes changes. I'm fine with tfz's description for demon's gate.

Ink230 commented 3 weeks ago

Done both