MechDoomer Sourcecode
MechDoomer is a Mechwarrior 2 gameplay mod for GZDoom, its goal is to bring the simulator aspects of Mechwarrior 2 into Doom.
Mod | Description | Author |
---|---|---|
Big Doom | "Big Doom is a mutator that resizes Doom maps, making them either very cramped or just huge." | Josh711 |
Rampancy | "Rampancy is a robot-themed monsterpack for GZDoom, designed for maximum compatibility with weapon mods and mapsets." | Yholl |
bool mwd_throttledecay
bool mwd_nohud
bool mwd_autoreload
bool mwd_viewport_target
bool mwd_relativelegspeed
bool mwd_relativelegspeed
bool mwd_universalactuation
bool mwd_useclassicsound
float mwd_converge_speed
float mwd_fontscale
float mwd_CockpitFOV
float mwd_crosshairsize
shillforcomstar
EJECT
Destroys the current mech's head component (Not really a cheat)
Command template is; netevent "#command#:#argument#".
Omit "#" when running these commands.
Command | Effect |
---|---|
giveweapon:#name# |
Gives weapon called name |
iamspaceatandt:#amount# |
Gives amount of CBills |
givemech:#name# |
Gives mech called name |
objective:complete:#id# |
Completes objective number id |
mechlab_alert:#text# |
Sends text alert to Mechlab |
destroy_object:#class# |
Debug! This will destroy object of type class |