Closed MysticAx0lotl closed 2 years ago
Welp, I feel like a dork. I saw the instructions I needed right there in the readme. STT uses a config file to check if it's going to be using gamepad controls or not, so I hardcoded the check to always return true. Here's hoping it'll work!
On a related note, if something like STT generates a configfile, where would it be stored in ux0: ?
Edit: found it. It's encrypted and stored in ux0:user/{user}/savedata/{titleid}
I'm probably sounding like a complete noob here so bear with me.
I tried compiling Sonic Time Twisted with GM, and while it runs, it doesn't detect any kind of input whatsoever. I tried enabling touch support, and still nothing. I tried seeing if I could look at the Sonic 1 SMS port for reference, but there's no source code. There's probably an incredibly simple thing I'm missing here; I'm new to Gamemaker and am only decent working with C/C++. Can someone help? Thanks!