Open Smashman4 opened 4 years ago
Seems like a GMAssetCompiler issue ... Try decompile the game and re-compile for GM81 :^
Just tried that and I got the same error. :(
Anything?
Nope! but looks like an issue with sprites/backgrounds
Do you know the exact issue? Cause it runs fine in GM8.1
no idea, it seems to just be an "access violation" which can be very annoying to debug, its when it trys to marshal write outside of the application's own memory. .
That's not good. Looks like I can't port it to psp then. :(
it might be some weird anti reversing / decompilation trick or something .
That's odd. Maybe you can make the program read gmk files as well as exe files to prevent this? That way it does not need to decompile.
its yoyogame's themselves who made the EXE parser in the GMAssetCompiler. .
oh. welp. I don't know what else to do.
Hey again, just tried the new version and was able to make the ISO, but when I launch it on my psp or ppsspp, it crashes.
Look at the console output, on PPSSPP you can do this by using a snapshot build, on Vita use shiplog on PSP umm I don't know enough about PSP dev
Anyway I guess ur problem was the one tiny thing I changed ? Idk
There you go.
Weird it's like it's not even starting gamemaker, normally it prints the error messages in there like 'FATAL ERROR IN obj_whatever in create event' ya know ?
Does it show the "YoYoGames Presents" logo?
On my psp go it does, but ppsspp automatically crashes.
Well it definitely normally works on PPSSPP- can you get console output from the console itself ?
The current error looks like it's missing PSP_GAME/USRDIR/Games/icon0.png (idk why that would cause problems tho um)
How do I get the log from my psp go?
I can try editing the ISO, think that would work?
I think I found the issue. BOOT.BIN and OPENSSMP.BIN are zero bytes. I don't think that's normal.
Don't know can't find anything for on psp itself lol
Anyway that is pretty normal for it to be 0b BOOT.BIN is updates I think
Hmmmm. The only other thing I can think of is I transfered Chovi from a mac to a windows, so those ghost files show up.
Idk maybe
Sadly, It didn't work, but after checking the error and locating the files, it looks like gamemaker.hiscore file doesn't exist in the iso.
GameMaker.hiscore doesn't exist even in karoshi - is it some included files on the GM81 file?
(send me the iso I'll try it on my psvita and get the logs from there xD)
lol alright, lemme upload it first.
just flashing back to retail fw because chovy-sign has no dex option (becaz i forgot
lol it's fine. take your time.
Apparently psvita doesn't show logs in psp mode.. I even got someone with a developer kit to try but nop My PPSSPP does show logs tho and it seems the runner loads but then crashes after lseeking alot
Maybe you can try PspLink to get logs Davee suggested
I tried setting up psplink, and I'm having serious trouble with it. While looking up my issue, I saw that psplink works on Vita, can you try using it.
from what i saw it seems to be an issue with loading the game.psp itself rather than crashing ingame somewhere.. hmm..
Is there a way to fix the issue then?
Any luck with a fix? I tested another game I want to convert for psp, and it gives me the same errors. I even compiled it on a different computer with the same results.
oh? so its not just one game having this issue? can you send the GM81 files for these games so i can try it ?
Here you go: https://drive.google.com/open?id=1-qxVl8p1U8p8gMv0EM1vvU1Qv-w0cWzm And here are the GMK files: https://drive.google.com/open?id=1GgIde__FfoctPRQZeWCQxjiOLLbb9pzs
Any updates in this issue?
I'll try it when I get home k
Sure thing.
Anything?
This executable is GM7 >_<
i opened & exported in GM8.1 and it compiles np however the resulting ISO doesnt run i have no idea why. but the compiler seems to be working. i dont get any exception.
That's really weird. I have no idea why it acts like that.
Probably a GM7 thing, try exporting the EXE in GM8.1
ok. I'll try it.
Now I'm getting this error:
Trying to port this game maker 7 game to psp, but I get an unhandled exception error and it closes itself. Managed to get a screenshot before it closes.