Open ninekirby opened 4 years ago
Hey! I found a quick and easy, temporary workaround. Apparently both TTT and the EPMS use the same SetMDL function, which is what's causing problems at the start of the round. Setting ttt_enforce_playermodel to 0 in the console will disable TTT's playermodel enforcement, allowing one to use the playermodel selector without errors.
Heyo, been trying to play TTT2 with some friends while using this. It's worked excellently in the past. About a week or two ago, it started causing an error which, after the initial prep phase, entered another 5:00 prep phase where the timer would tick down but not cause anything to happen. Players could not damage anyone during this period.
I've included the error in text form and a screenshot below:
[Enhanced PlayerModel Selector] lua/autorun/lf_playermodel_selector.lua:290: bad argument #2 to 'SetMDL' (string expected, got nil)
Timer Failed! [prep2begin][@gamemodes/terrortown/gamemode/server/sv_main.lua (line 946)]