Open jankestorun opened 5 years ago
The jitter (trembling) is pretty much all or most games right now. Revive and WindowsMR just don't work with the latest SteamVR, since motion smoothing was implemented.
There isn't a fix to this trembling BS yet?
There isn't a fix to this trembling BS yet?
Remember that the devs have no obligation to us, this is a project that they work on out of love on their own time. We might never get a fix and shouldn't expect one, but they are indeed working on some stuff that might help us in the near future, if you take a look at the latest commits and patch notes.
Implementing Revive on top of OpenVR is difficult enough when targeting the Vive. The fact that it ever worked with the WMR SteamVR driver was a miracle in its own right. The solution is to use Remixed or wait for ReviveXR.
I use the Samsung Odyssey Plus goggles that have a dual picture problem in DCS. DCS works only by using the inject function in Revive. The resolution looks weaker than the goggles but it is not the biggest problem. The problem is the non-functioning image reprojection. Goggles are set to work at 60Hz and when DCS is unable to keep 60FPS drops to 30FPS and then the game becomes unplayable. The image is trembling and everything seems to be double. During normal launch by SteamVR in DCS the reprojection works very well because the game is smooth even at 30FPS, unfortunately for now the goggles generate a double image without using inject. Reprojection is enabled correctly in the WMR settings, is there any chance that the reprojection using the inject function would work just as well?
Technical Information
Drivers and all programs (Revive, SteamVR beta, Mixed Reality for SteamVR beat) - are in the newest versions.