the mapOpponents/participants processing on easportsfc causes bad data and hence bad display
it wraps the opponentplayers additionally leading to storage like
{players = {players = {...}, ...} as mapOpponents
for participants data this results in data like
{X_players = {[Y] = {players = {...}}}
This PR removes the additional (faulty) wrapper to fix the data and hence also the display.
Summary
the mapOpponents/participants processing on easportsfc causes bad data and hence bad display it wraps the opponentplayers additionally leading to storage like
{players = {players = {...}, ...}
as mapOpponents for participants data this results in data like{X_players = {[Y] = {players = {...}}}
This PR removes the additional (faulty) wrapper to fix the data and hence also the display.
How did you test this change?
live