Closed AsrielDewitt closed 1 month ago
Here's the image of the stats on the client side, if this helps
FYI... Sunshine, limits the FPS is mostly static scenes.
Due to many troubleshoot, a solution is found, but not with Sunshine itself, but via virtual display
Is there an existing issue for this?
Is your issue described in the documentation?
Is your issue present in the latest beta/pre-release?
This issue is present in the latest pre-release
Describe the Bug
When attempt to stream to a higher hz monitor client, in game, The stream is cap at 60fps, including the desktop interaction.
Expected Behavior
Able to Stream at a higher FPS because the client support it
Additional Context
Vsync is off for both moonlight on client side and game side DDU has be used and installed the latest Nvidia Driver as of October 18th The Hardware is just a standard Desktop PC with Ryzen 5 5500 and RTX 4070.
Host Operating System
Windows
Operating System Version
11(22631.4169)
Architecture
amd64/x86_64
Sunshine commit or version
Version v2024.1011.4829
Package
Windows - installer (recommended)
GPU Type
Nvidia
GPU Model
RTX 4070
GPU Driver/Mesa Version
565.90
Capture Method
Desktop Duplication API (Windows)
Config
Apps
No response
Relevant log output