Closed vinhnk closed 7 years ago
Yes… it's really strange. The assets multiplier you are using is x2.0
so perhaps there's an issue with that size, though I tried (with all the sizes) with no issues. Did this occur on older versions? Namely, v0.5
and below?
The textures are 128x128
, and I would say Android has to be able to handle that (even if Android couldn't, libGdx should handle it itself…).
Have you developed for Android before? It would be helpful if you could test all the texture sizes to determine if there's a certain offending one or not. Otherwise my best guess is to re-encode the images through ffmpeg
or similar, maybe Inkscape exported them in a strange way.
Closing due to inactivity.