Closed maarten99 closed 2 years ago
so what is the problem?
@maarten99, I think this is intentional behavior. If I recall correctly, either on the forum, Discord, or on GitHub someone requested to have units spawn in the city (even when there is already a garrison) so you can pick where to move them. This may be useful when the city is under siege. Can you move the units out on your own?
Yes, they are both movable
1. Mod version (X.Y.Z, e.g. 1.2.1): 1.2.1
2. Mod list (if using Vox Populi only, leave blank):
3. Error description:
4. Steps to reproduce (optional):
Supporting information: Please note that you can attach .zip files by dragging-and-dropping them. If possible, zip up all supporting data and post that way.
Log files (always attach your Logs folder, located at My Documents/My Games/Sid Meier's Civilization 5. For instructions, go to the repository's main page, under "To enable logging for bug reports"):
Save game (always attach a save that was made a turn before the error; located at My Documents/My Games/Sid Meier's Civilization 5/ModdedSaves; you can change autosave frequency in the game's Options menu):
CvMiniDump.dmp file (attach if experiencing a game crash. Located at Program Files/Steam/steamapps/common/Sid Meier's Civilization V):
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