LordTylus / SE-Torch-Plugin-ALE-Biggest-Grids-Broadcast

https://torchapi.com/plugins/item/b3e6b485-3196-457e-9f12-46a6445ff887
Apache License 2.0
2 stars 1 forks source link

Request: Add option to turn OFF safe zones of the reporter grids when sending GPS. #4

Open dorimanx opened 4 years ago

dorimanx commented 4 years ago

Hi,

To make this plugin the best for PVP servers, i like to ask to add feature that will turn OFF safe zone blocks at grids that marked by GPS location for all.

So when players come to clean... they will not find a safe zone and no fun at all.

And option to turn safe zone back online (enable and start!) to same grids that had an active safe zone. after remove gps command.

I hope it's can be done, as this is all that missing right now :)

I am willing to donate 10$ for this feature. and asking others to join me with what they can.

LordTylus commented 4 years ago

Hmm Checking a grid if it has a safezone and turn it off can be done easily.

I would not automatically turn them back on tho. Because only stations can have safezones. those wont magically move themselves back inside world boundaries. And only way for them to loose PCU would be players removing stuff.

So turning the Safezone back on when someone loots the base would be counter productive.

Now for the very hard part: Usually Ships are the things that are shown as top grid. Ships cannot have a safezone. So if a Ship is shown and its inside a safezone of a much smaller station close by I have no clue how to detect that so turning off that is tricky. Also turning a safezone off of a perfectly fine grid is not so cool, even if its protecting an offending grid.

So I would have to check every savezone on the server if the ship is inside it, figure out the safezone block and turn them off. And also NPC Stations which dont have safe zone blocks must behave differently. Sooo not sure how useful that will be.

dorimanx commented 4 years ago

It's seems much harder than i have imagined.. our situation is this: At our PVP server people are SO FAT that we cant handle them anymore aaahahhaa. So we decided to add your plugin! So now others know location of all massive grids, but when they come, there is a safe zone! Surprise... and nothing can be done. if ship is on the move, and GPS is transmitted, it's show static location, but ship is no longer there... or player just jump away. is there maybe a way to LOCK GPS signal on grid and update it no matter where that grid is till command for !gpsremove is sent? lets say every 10sec

LordTylus commented 4 years ago

Yeah I fully understood your situation.

as I said I can easily disable the safezone of a grid thats listed. But its a different story when the safezone is on an other grid thats not offending.

Ill ask around if there is an easy way to detect it. Without literally checking if the grid is inside any of the potential 100 safezones on the server.

Regarding GPS Locking. It would be nice if you could request that in a separate issue. Since Unknown Signals can follow a grid I am positive I can somehow do that as well. Not exactly sure how yet as my first attempts failed. But I would love to give it an other try.

LordTylus commented 4 years ago

@dorimanx I figured out how GPS can follow grids and how to get rid ofthe annoying gps sounds

so thats something to improve stuff.

Also I got information on how to proceed with safe zones. However I probably wont add savesone stuff today.

You can test that out in v1.0.5.0

dorimanx commented 4 years ago

Yes it's very good addition! I have already enabled the follow GPS on 2 servers!

Added new Idea in new request :)