StSBoardGameMod
Video game adaptation of the board game adaptation of the video game.
Based on the StS-Default Mod Base, because we didn't find BasicMod until it was too late.
Disclaimer
This mod was thrown together haphazardly with no regard whatsoever for proper coding practices or internal consistency. Contribute at your own risk.
Technical faults
- Quick Start interface is hilariously broken in several ways -- in many cases, the proceed button will not appear. You can usually escape a softlock by opening and closing the map screen. Additionally, it's possible to escape Quick Start completely and begin Act 1 with all of your bonuses
- Some events can softlock if you don't have enough cards
- Some events don't check if you can afford to pay for them
- Cards use the wrong cardUI graphics in some situations
- Score bonuses are calculated incorrectly (game doesn't know which floors are boss floors)
- Strange things can happen if an Egg relic is used up on the shop screen
Board Game inaccuracies
- Physical token limits are not yet implemented
- Non-card-reward decks (monsters, potions, relics etc) can produce duplicates of unique cards
- If Ironclad plays an Exhausting Skill card vs Gremlin Nob while Feel No Pain is active, Gremlin Nob's Anger procs before Feel No Pain adds Block
Glaring omissions
- Non-vanilla events (and even some vanilla events) do not log results to run history
- Some strings are currently hardcoded instead of placed in a localization json