Closed dovanbel closed 2 months ago
I managed to build CachedResolver 0.7.2 for Maya 2025.2 (MUSD 0.29.0) for Windows
I used the following commands in the build.bat :
set AR_RESOLVER_NAME=cachedResolver
set AR_DCC_NAME=MAYA
set MAYA_USD_SDK_ROOT=C:/Program Files/Autodesk/MayaUSD/Maya2025/0.29.0/mayausd/USD
set MAYA_USD_SDK_DEVKIT_ROOT=C:/Program Files/Autodesk/MayaUSD/Maya2025/0.29.0/mayausd/USD/devkit
set PYTHON_ROOT=C:\Program Files\Side Effects Software\Houdini 20.5.278\python311
REM Clear existing build data and invoke cmake
rmdir /S /Q build
rmdir /S /Q dist
REM Make sure to match the correct VS version the DCC was built with
cmake . -B build -G "Visual Studio 17 2022" -A x64 -T v143
cmake --build build --clean-first --config Release
cmake --install build
So I used the python included in the Houdini 20.5.278 installation. Quite unorthodox... but I can confirm the cached resolver works in Maya :-)
Hey, thanks for the code snippets, I adjusted the build pipeline to support Maya 2025.2.
Here is the release: https://github.com/LucaScheller/VFX-UsdAssetResolver/releases/tag/v0.7.3
Can you verify that the build works (as I don't have access to Maya)?
Hi, Thanks for v0.7.3. I downloaded and tested it. I can confirm CachedResolver works for Maya 2025.2 (musd 0.29.0) under Windows
Great, thanks! I'll close this issue then :)
On Sat, Sep 7, 2024, 12:36 Donat Van Bellinghen @.***> wrote:
Hi, Thanks for v0.7.3. I downloaded and tested it. I can confirm CachedResolver works for Maya 2025.2 (musd 0.29.0) under Windows
— Reply to this email directly, view it on GitHub https://github.com/LucaScheller/VFX-UsdAssetResolver/issues/17#issuecomment-2336415753, or unsubscribe https://github.com/notifications/unsubscribe-auth/AJHH3PJKBSQJIG7HIHN5LKLZVNITDAVCNFSM6AAAAABNZ63GL6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGMZWGQYTKNZVGM . You are receiving this because you were mentioned.Message ID: @.***>
Hi @LucaScheller I'm trying to build the cachedresolver for Maya 2025.2 (MUSD 0.29.0) for Windows.
I manually changed some lines of the CMakeLists.txt file to adapt it to Maya 2025 :
I then adapted the build.bat :
I'm pretty confided my MAYA_USD_SDK_ROOT and MAYA_USD_SDK_DEVKIT_ROOT are set correctly, however I don't know what path to use for PYTHON_ROOT. I tried various options, trying to guess what it should be but none worked (i.e. some includes are not found when building)
Could you tell me where the PYTHON_ROOT should point to ?