LuckyBro / sgfork

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To review team naming issues #24

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Current teamnames are kinda broken.
You see in UI ones and in game others.

Also we have a lot of places where used mission pack stuff (when you can 
choose name corresponding to your team (one of 5 possible)).

The goal to have good team naming mechanics.
Maybe we allow player to choose his clan tag and if everyone in his team has 
the same tag we rename the team name. Otherwise the teams stays as "Red" and 
"Blue". There is no trouble with it.
Or to make this thing voice.

Original issue reported on code.google.com by igorpana...@gmail.com on 21 Aug 2009 at 6:20

GoogleCodeExporter commented 9 years ago
automatic teamname-adjustment on the base of clan-tags will only work with
standard-clan-tags.

But sooner or later clans will come with more and more fancy tag-ideas, and 
then the
code fails.

just an idea, not sure if it's a good one - but at least it could be some sort 
of
inspiration:

what about an option in callvote like (for BR-mode at least):
/callvote NewGame [mapname] [team_1] [team_2] [scorelimit]

when the vote passes, the server does something like this:
$teamname_A = Random([team_1], [team_2]);
if $teamname_A == [team_1] then $teamname_B = [team_2] else $teamname_B = 
[team_2]
/map [mapname]
/teamname_outlaws $teamname_A
/teamname_lawmen $teamname_B
/scorelimit [scorelimit]

this would also solve the issue of determinating who will be attacker/defender 
first
round

Original comment by mortijs-...@yahoo.de on 22 Aug 2009 at 10:40

GoogleCodeExporter commented 9 years ago
I'll create separate issue for your idea.
About current realization:
To add g_team(Red/Blue) in vote variables.

Original comment by igorpana...@gmail.com on 23 Aug 2009 at 6:52

GoogleCodeExporter commented 9 years ago
Team names are votable since r56.
The only one "broken" thing is when you add bots to game via in-game menu: it 
chooses 
from "Red" and "Blue" which I see as good thing.

So, what's about clan tag option? Should we create one (in menu, just separate 
option 
like player name - you may type there anything you want)? Or lets keep things 
as they 
are?
I think clan tag would be nice. Maybe we'll figure out something to do with it 
later. 
And maybe not.
At least I see the idea of constant nicks as good one (when you can't change 
your 
nick which will be somehow relevant to binary or something else, but can change 
clan 
tag) (it is other issue).

Suspended until the decision will be taken.
Please provide an opinion about clan tag option.

Original comment by igorpana...@gmail.com on 29 Aug 2009 at 7:02

GoogleCodeExporter commented 9 years ago
I don't quite know what a clan-tag-option is about. I actually dislike the way 
it is
done in QuakeLive e.g..

I'd rather stick to the 'old' way, or would a clantag-option improve the game 
in any way?

Original comment by mortijs-...@yahoo.de on 30 Aug 2009 at 5:32

GoogleCodeExporter commented 9 years ago
I don't like 'old' way because clan tag and name are two different values. They 
can't 
be stored in one field. That why it leads to misunderstanding by players when 
they 
choose thier clan's name.

Concerning clan games I propose the following (it is my draft):
There will be some variable like g_clangame. When this variable is on, clan 
tags are 
not included anywhere. Instead only g_redteam and g_blueteam are used for 
everybody 
and we don't need to care if clan player understands how to type his clan's 
name. It 
will be teamleader headashe (and I think it is good idea to have some roles 
like 
teamleader, etc).
And during usual games the clan tag is player's way to show in which clan he is.
And moreover it will make easier to implement feature with automatic nick 
filling 
with 'tab' key when someone typing something in chat.
Also it make easier to do stats. Becuase player stats are independed from clan 
stats.
And you will get possibility to gather information about individual player 
without 
looking through his nicks changed due to his frequent clan changing.
And I insists on the follwoing thing -> one player nick -> one player UID. To 
have 
new nick you have to gain new UID. Yes, it is othe issue. But I just didn't 
figured 
out all the stuf for it.

Original comment by igorpana...@gmail.com on 6 Sep 2009 at 10:22