Open GoogleCodeExporter opened 9 years ago
automatic teamname-adjustment on the base of clan-tags will only work with
standard-clan-tags.
But sooner or later clans will come with more and more fancy tag-ideas, and
then the
code fails.
just an idea, not sure if it's a good one - but at least it could be some sort
of
inspiration:
what about an option in callvote like (for BR-mode at least):
/callvote NewGame [mapname] [team_1] [team_2] [scorelimit]
when the vote passes, the server does something like this:
$teamname_A = Random([team_1], [team_2]);
if $teamname_A == [team_1] then $teamname_B = [team_2] else $teamname_B =
[team_2]
/map [mapname]
/teamname_outlaws $teamname_A
/teamname_lawmen $teamname_B
/scorelimit [scorelimit]
this would also solve the issue of determinating who will be attacker/defender
first
round
Original comment by mortijs-...@yahoo.de
on 22 Aug 2009 at 10:40
I'll create separate issue for your idea.
About current realization:
To add g_team(Red/Blue) in vote variables.
Original comment by igorpana...@gmail.com
on 23 Aug 2009 at 6:52
Team names are votable since r56.
The only one "broken" thing is when you add bots to game via in-game menu: it
chooses
from "Red" and "Blue" which I see as good thing.
So, what's about clan tag option? Should we create one (in menu, just separate
option
like player name - you may type there anything you want)? Or lets keep things
as they
are?
I think clan tag would be nice. Maybe we'll figure out something to do with it
later.
And maybe not.
At least I see the idea of constant nicks as good one (when you can't change
your
nick which will be somehow relevant to binary or something else, but can change
clan
tag) (it is other issue).
Suspended until the decision will be taken.
Please provide an opinion about clan tag option.
Original comment by igorpana...@gmail.com
on 29 Aug 2009 at 7:02
I don't quite know what a clan-tag-option is about. I actually dislike the way
it is
done in QuakeLive e.g..
I'd rather stick to the 'old' way, or would a clantag-option improve the game
in any way?
Original comment by mortijs-...@yahoo.de
on 30 Aug 2009 at 5:32
I don't like 'old' way because clan tag and name are two different values. They
can't
be stored in one field. That why it leads to misunderstanding by players when
they
choose thier clan's name.
Concerning clan games I propose the following (it is my draft):
There will be some variable like g_clangame. When this variable is on, clan
tags are
not included anywhere. Instead only g_redteam and g_blueteam are used for
everybody
and we don't need to care if clan player understands how to type his clan's
name. It
will be teamleader headashe (and I think it is good idea to have some roles
like
teamleader, etc).
And during usual games the clan tag is player's way to show in which clan he is.
And moreover it will make easier to implement feature with automatic nick
filling
with 'tab' key when someone typing something in chat.
Also it make easier to do stats. Becuase player stats are independed from clan
stats.
And you will get possibility to gather information about individual player
without
looking through his nicks changed due to his frequent clan changing.
And I insists on the follwoing thing -> one player nick -> one player UID. To
have
new nick you have to gain new UID. Yes, it is othe issue. But I just didn't
figured
out all the stuf for it.
Original comment by igorpana...@gmail.com
on 6 Sep 2009 at 10:22
Original issue reported on code.google.com by
igorpana...@gmail.com
on 21 Aug 2009 at 6:20