Closed duckdoom4 closed 4 months ago
After the change that removed the native shader class, llgl now crashes if a shader fails to compile. (Eg. Syntax error in the hlsl)
Not sure if you want to support this, but it worked before the change so thought I'd let you know
Added some more fixes and new unit test with f651f05 to prevent this from breaking in the future. Shader and PSO creation should fail gracefully without crashing.
After the change that removed the native shader class, llgl now crashes if a shader fails to compile. (Eg. Syntax error in the hlsl)
Not sure if you want to support this, but it worked before the change so thought I'd let you know