Lyall / GBFRelinkFix

A fix for Granblue Fantasy: Relink that adds support for custom resolutions, ultrawide and more.
MIT License
205 stars 4 forks source link

Such a great tool! But unlocking FPS changes hair/clothes physics. #2

Open aLanaMaunz opened 5 months ago

aLanaMaunz commented 5 months ago

Thanks a lot for this tool, game is looking so much better with 240fps. The downside: hair and clothing physics are not that dynamic anymore... is this fixable? This is also on the default framecaps (30-60-120) an issue.

Another question: Is it possible to change the LOD settings? In the default version its too aggressive and the LOD distance is way too close. And what about injecting a better Antialiasing, or even a DLSS/FSR?

Lyall commented 5 months ago

Not sure if the physics glitches beyond 120fps will be fixable. I'll have a look but it might not be possible.

As for increasing the LOD distance, I can look in to that.

And for the DLSS/FSR question, yeah no that's way out of my wheelhouse. Adding to that, the game has no temporal upscaling, so there won't be motion vectors and other data that is required for DLSS/FSR2.

Yangjo commented 5 months ago

Hey, if by chance you have a Steam Deck, this mod can help utilize Deck's built-in FSR.

If they enable the option in the Steam game's properties > general: "Set resolution for internal and external display" dropdown with resolutions below 800p (i.e. 1024x640)

They should not adjust any of the ini's contents, as it will just take that resolution you set, and then FSR will upscale it. (if FSR is enabled in performance settings for Steam Deck)

With this mod and these adjustments, I can actually retain a constant 60fps in most gameplay scenarios compared to 35-45 without.

If you want to Lyall, you can add this information for Steam Deck users so they can benefit as well :)

Lyall commented 3 months ago

This might be my imagination but in capping the framerate and doing tests since the v1.1.1 game update, I've noticed that the hair/cloth physics appear to be the same, no matter the framerate. Can anyone else verify this?