Closed DanteyPL closed 3 years ago
Experienced this about mid-June in a creative world. Actually attempting to place a blueprint with IE Water Wheels has some interesting results. The kind of result that makes you say "Yep, that sure is 63 waterwheels." Capsule used to make the blueprint on the left. Result of using the blueprint capsule on the right.
Best guess, it is placing a water wheel in every block the waterwheel occupies. Not just the center one as would be proper. Likely confused by the water wheel having full collision in multiple blocks.
Thanks for reporting ! Will look into this issue after the 1.15.2 port is ready and fix it for both 1.12 and 1.15 👍
This was an issue with the default whitelist_blueprint configuration. I fixed the bug in the default release (to be published soon).
This is something you can already fix in your pack without updating the mod by changing de config/capsule/blueprint_whitelist.json
file by replacing
{
"block": "immersiveengineering:wooden_device1",
"keepNBT": {
"dummy": null,
"facing": null,
"orientation": null,
"rotation": null
}
},
by
{
"block": "immersiveengineering:wooden_device1",
"keepNBT": {
"dummy": null,
"facing": null,
"orientation": null,
"rotation": null,
"offset": null,
"prevRotation": null
}
},
Adding this for people searching information on the topic in the futur: I also took the opportunity to improve the documentation on blueprint whitelists (https://github.com/Lythom/capsule/wiki/Modpack-making#whitelist) by adding a video explaining how I fixed the bug to help any packmaker configuring new tile entities blocks to be handled by capsule (https://www.youtube.com/watch?v=6MpXay8rGFw).
Thanks again @NukerNoah for your help improving capsule!
Problem
After creation of blueprint with IE Kinetic Dynamo and 3 IE Waterwheels, blueprint requires 63 IE Waterwheels instead of 3 Waterwheels.
Expected Behavior
Blueprint requires 3 IE Waterwheels
Actual Behavior
Blueprint requires 63 IE Waterwheels
Steps to Reproduce the Problem
Specifications